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Sendric
Senior Member
 
Join Date: Jul 2010
Posts: 3,147

Old September 11th, 2012, 06:42 AM
Quote:
Originally Posted by bodrin View Post
BUG : Complete Adventurer - Scout class has a numerical error.

To replicate

Race : Half Elf

Add 3 levels of Scout, 13 Dexterity (+1)

Base Reflex save should be +3

Final Reflex should be +4 (+3 base, +1 Dex)

Actual figure shown on printed character sheet (Attached) is +5

Workaround : Altered the base save in the editor to poor which rectified the error. However at first level the Reflex save is still incorrect!
This actually appears to be an issue with the race. I remember fixing a problem similar to this before (human I think it was). Looks like there may be more issues here. It'll take a little time for me to go through it all, but I'll take a look when I get a chance. In the meantime, I suggest using an adjustment to reduce the reflex saving throw by 2. Note that you can see this same issue with other classes, so changing Scout won't fix it.

Quote:
Originally Posted by bodrin
Bug : Skirmish @ level 1 once the scout class reaches level 3

Text title description should only read Skirmish (+1d6, +0AC) (Ex)

Actual description reads Skirmish (+1d6, +1AC) (Ex)

Edit : The text dynamically updates so it reads +1AC @ 1st level and @ 3rd level. It's confusing as it looks like a +2AC bonus as well as +2d6 damage bonus!
I am not seeing this issue. I see Skirmish +1d6 at first level, then at 3rd level, two separate entries showing Skirmish +1d6 and Skirmish(AC) +1. I made my own Scout and opened your portfolio, and saw the same thing in both. Perhaps I'm looking in the wrong place. If so, please clarify. Otherwise, I'm not really sure what to do here.
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