Quote:
Originally Posted by Bloodwolf
Been trying to figure out how to keep the Ex special abilities when adding a skeletal template while deactivating the rest but can't seem to come up with the right generic script. Been working on this for the Skeletal Dragon and Zombie Dragon templates.
So I think that I came up with an option that will be a great work around. I'm going to start working to get the actual idea put in and let you know how it goes. But it will be a lot of work.
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Have you looked at the current Skeleton template in MM1?
Code:
~ Go through all type specials and feats and assign a tag to disable them.
foreach pick in hero from BaseSpec where "!SpecSource.Undead & !SpecSource.Skeleton & !thingid.fSimple"
perform each.assign[Helper.SpcDisable]
nexteach
You can modify the above to get what you need. Look for a generic tag on Ex abilities and put that in between the "" in the first line.