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BoomerET
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Join Date: Apr 2012
Location: Livermore, CA
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Old November 5th, 2013, 09:32 PM
Here's a list of notes I made regarding the sample game system that gets created:

Hero Lab: How things relate to each other
Note: The version listed in definition.def must match what is in the update XML file.

Code:
Files loaded in order:
   definition.def
   *.1st
   *.core
   *.str
   *.aug
   *.dat

1st:
   bootstrap
   control
   tags

core:
   advancement
   components

str:
   traits
   actor
   miscellaneous
   equipment
   
aug:
   styles_output
   styles_ui
   system_resources
   
dat:
   dossiers
   editor
   faq
   form_*
      advance: Form for creating an advancement
      config(required): The first dialog box for configuring the character
      dashboard(required): The column on the right hand side if there are more than one portfolio
      manipulate: Tactical manipulation (damage, in-play, etc)
      static(required): This file controls what is seen at the top of the screen.
      taccon(required): Form shown for tactical console
   out_*
      custom
      statblock
   procedures
   sheet_*
      journal
      standard1
      standard2
   summ_*
      abilities
      armory
      basics
   tab_*
      abilities
      advances
      armory
      basics
      gear
      inplay
      journal
      npc
      personal
      special
   thing_*
      abilities
      adjustments
      advances
      armory
      attributes
      gear
      gender
      miscellaneous
      races
      skills
      traits
      validate
   visual

Castles & Crusades Ruleset for Hero Lab
Hero Lab (5E D&D) -> Fantasy Grounds Character Converter

Last edited by BoomerET; November 5th, 2013 at 09:44 PM.
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