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Mergon
Senior Member
 
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788

Old September 26th, 2016, 12:29 PM
Chemosh:

I am working with a configurable.
For Secondary Ability Total: I have it set to 1 atm.
Here is my elav script atm:

Phase: Post-level, Priority: 21000

Quote:
~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] = 0)

doneif (tagis[Helper.Disable] <> 0)

var iLevel as number
var iCount as number
iLevel = hero.child[cHelpPri].field[cTotalLev].value

if (iLevel >= 17) then
iCount = 5
elseif (iLevel >= 14) then
iCount = 4
elseif (iLevel >= 11) then
iCount = 3
elseif (iLevel >= 7) then
iCount = 2
else
iCount = 1
endif

field[cfgSpent2].value = iCount
I am just trying to increase the number of picks the class gets from a list of Secondary Class Abilities.

So far everythign else has wored for this class, this is the only thing still tying me up. :/

Watch your back, Conserve your ammo,
and NEVER cut a deal with a dragon!
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