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mykl_c
Junior Member
 
Join Date: Oct 2016
Location: Wollongong, NSW, Australia
Posts: 1

Old April 15th, 2018, 11:01 PM
Quote:
Originally Posted by Kiirnodel View Post
Except the essence for the lower arm has already been paid for. When you buy a full arm, it includes the lower arm. The modular connector is only supposed to allow you to swap out that part. It is still a part of your full cyberarm that's already been replaced.

Yes, a modular connector attached to flesh costs essence, and you don't get the rest of the arm for free (essence-wise). Any cyberlimbs that you are using you should be paying for with essence. But when you are just replacing a piece of a cyberlimb you already have, you don't pay the essence cost again.
Sorry if this is a necro, but the question is floating around on FB atm. Most of the difficulty people seem to be having is not seeing the same kind of active/inactive button that exists for weapons etc. and, like me, not realising you have to do that in the In-Play tab. It's not consistent with how many of the other features work.
As the essence cost for cyber-bits are set, imo any main or off hand limbs/bits after the first should have no essence cost, but managing that in the code would probably be a pain.
There also seem to be people not understanding that the Modular option is down in the modifications for the relevant bit. Perhaps items like Modular Arm in the augment list with the cost of the modularity already applied?
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