Forgive me my laziness, but I'm hoping someone else has encountered this and found a solution!
At the moment, when I import an undead creature using Encounter Builder and CTRL + K and "Use Defaults" on it, its hit points suddenly double. This only happens for undead - everything else is fine. I've tried switching Wound Thresholds on and off, and it makes no difference.
The reason I'm being lazy is that I have scores of options activated in my defaults, and I'm trying to avoid spending hours going through and turning them on-and-off individually, or potentially finding out it is some combination that is causing the issue.
I'm just hoping someone else has encountered the issue and has discovered the cause before I take a deep breath and spend an entire weekend figuring out exactly which option is causing the issue!
|