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Aaron
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Join Date: Oct 2011
Posts: 6,793

Old April 16th, 2014, 10:32 AM
Alright, looking at your file, I believe the item you are working on is "Hellknight Plate of Iomedae", yes?

<child entity="mSpecMagic">
<bootstrap thing="ipChampion"></bootstrap>
<bootstrap thing="iFortLight"></bootstrap>
<bootstrap thing="ipRadiant"></bootstrap>
<bootstrap thing="ipRighteou"></bootstrap>
<bootstrap thing="wArm"></bootstrap>
<bootstrap thing="eMithral"></bootstrap>
</child>

The entity contains all sorts of stuff, item powers for Champion, Radiant, Righteous, Light fortification, the Mithral material, and something called wArm (which I am guessing is a weapon you made that is in a different file). What I don't see is a base armor which can forward information up to the container (including whether it should be considered metal or not). Instead it seems you're entering the override tags for Max Dex, ACP, Armor Bonus, etc. That'll probably work for most things, but I'd still recommend adding the Hellknight plate armor (arPFHellkn) to your gizmo so it marks everything you don't override correctly.

The other option would be just to add the EquipType.Metal tag to the item in question.
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