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dungeonguru
Senior Member
 
Join Date: May 2016
Posts: 608

Old September 15th, 2018, 06:47 AM
I think that one is as simple as:

#applybonus[Bonus, hero.child[svAll], (maximum(0, #attrmod[aCHA])]

this adds either 0 or a positive modifier from charisma. 0 is always greater than -1...
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