yes, it would be. I am really bastardizing things to be honest. I have overrides in place for the Trait/flaw mechanic. You "earn" points by taking flaws. then spend the points on traits. I am using a tracker to keep track of the points gained/spent. Right now the user needs to have a positive number or zero. It will go negative if they have spent more points than they earned. but i thought it would be cleaner if it was 9/9 points spent.
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