Quote:
Originally Posted by Sword_of_Spirit
As exciting as it is seeing the familiar green indicators, it's probably more important to be able to edit the imported entries so that they are fully functional. The text editing in Foundry is currently painfully limited, but an option to stick to formatting that can be duplicated might be a good idea.
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It is intentional to show the revealed and not-revealed sections as separate entries - helps clarify easily what the players will see.
The next step is that in the text editor, there will be additional options in the sub-menu where you can currently select "secret" text. More options here will expose the different section types which the module uses.
I am also considering removing the explicit "revealed" section type that I'm using and merely put the bar against any sections which aren't marked as "secret".