View Single Post
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,214

Old November 15th, 2011, 08:25 AM
The check is better handled on the attribute itself, not on the template - we need firm definitions in the game system of what an attribute value of 0 means, and whether you're allowed to go any lower, and when you're even allowed to go to 0 (or is 1 the normal minimum?). Then, implement those definitions as a function of how the attributes work, That way, you don't need massive scripts on EVERY template.

How many creatures are actually going to get made that have attributes so low that this template will take their attributes below 1? Given that percentage, how many hours of work is this project worth?
Mathias is offline   #9 Reply With Quote