Quote:
Originally Posted by Fenris447
If you’re not adding any actual abilities, I wouldn’t bother with bootstrapping abilities. Just use eval scripts that look for the number of class tag counts on the hero. Basically doing “If hero.tagcount[Class.?] >= 5”, give it the bonus for being level 5 or higher.
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Some levels will add a bonus to the weapon
some levels will add a bonus to an ability score
some levels will add the use of a spell
some levels will add a bonus to AC
some levels will add a bonus to Saving throws
some levels will add an extra die of damage
Keep in mind these are spread out over several different weapons for various different classes.