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Daphne Pfister
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Join Date: Oct 2011
Posts: 66

Old December 1st, 2012, 05:42 AM
Quote:
Originally Posted by cryptoknight View Post
Daphne,

I'm working on the Guttersnipe... the lvl 5 feature is
When you buy an item, you pay 90 percent of the listed price. When you sell an item, you receive 10 percent more than the price normally quoted for selling that item.

Would you try to do this with code, or would you just expect the player to handle it?
visual.dat seems to be a bunch of the buy sell logic takes place, so it would probably require a patch to the file to support. See also HeroLab Authoring Kit Wiki: Transactions.

I believe there are some other pricing bugs in the base 4e files currently. For example if I recall consumables are charged price wise as if they are magical items.
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