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Daphne Pfister
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Join Date: Oct 2011
Posts: 66

Old November 19th, 2012, 03:48 PM
Quote:
Originally Posted by cryptoknight View Post
Next question... trying to come up with a way to assign a bonus based on the character's level. Such as the secondary power of Blazing Corona Firecrafter power

not sure if we have access to CASE, so I went with nested If's
Code:
levelb = if(#level[] < 11) then 2
          else if(#level[]<21) then 4
             else 6 endif endif
But I don't know how to get at Fields.pwAtkMod to set it to the levelb value.

And FWIW I'm apparently not allowed ot use #level[] at that point in time either.
I wonder how hard it would be to split Attack Bonus into Attack Bonus Heroic, Attack Bonus Paragon, Attack Bonus Epic. And likewise for Weapon Damage and Base Damage Dice. Then have a calculation that uses the right values based on the tier, defaulting to the Heroic values if nothing is specified for Paragon and Epic The heroic values would go in identical tags fields as the current system does. Doesn't seem like it would be that hard, and seems like a better solution as there are a lot of powers that vary by level. Biggest done side would be forking even more of the 4e game system code unless I could get them to integrate it.
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