I am trying to check a hero to see if they are unarmed then I want to add +2 to damage if true. I can check if unarmed by:
if (hero.tagis[Hero.EquipMain] = 0) then
if (hero.tagis[Hero.EquipOff] = 0) then
or
if (tagis[IsWeapon.wUnarmed] = 0) then
I am just unsure how to add the +2 to damage to the hero.
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