Thread: Powerful Charge
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Anpumes
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Join Date: Sep 2012
Posts: 57

Old June 23rd, 2013, 10:20 AM
I've searched this item several different ways and have basically come to understand (I think) that there is no way to have HL multiply damage dice within itself. I'm not sure if this is a bug or just a current limitation.

What I'm wondering is, is there a way to script it so that when the charge condition is selected that this can be picked upon and increase the die pool for powerful charge?

I have some experience coding but I'm having a bit of difficulty understanding this coding in some instances and my skills are best suited for taking existing code and modifying it to my own needs...

Thanks for any help or insight that could be provided here.
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