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FreakFire74
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Join Date: Dec 2014
Location: Netherlands - Rotterdam
Posts: 87

Old August 6th, 2018, 05:17 AM
Quote:
Originally Posted by dungeonguru View Post
I tried to explain before but if you are using the editor, when you add a Bite or Other MElee attack, you'll see # DIce, Dice # sides, Attack Modifier, Damage Modifier, Override Damage, Attack Effect, Reach, Target, Save DC Ability, Resist Ability, and On-hit effects in addtion to the 4 buttons (Cond., Copy, Fields, Tags).

Where the Reach field is you usually can type in reach numbers like 5, 10, 15.

This translates to the field id: wReach

As far as getting STR to be used as the damage, I think you can use the weapon tag wProperty.Thrown, but I'm not 100%, you can always simulate this by directly manipulating the Damage Modifier field.
I know about reach of course but I tried explaining before that I can't see it anywhere in the HL profile. When I mouseover the attack in armory it is not there, and it's also not visible in weapons.

It IS visible in the general monster profile (under basics) but not per individual attack (and I've encountered a handful of monsters that have attacks with varying reaches). But if this is by design I will just leave the attacks as they are now.
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