Quote:
Originally Posted by Mathias
Look in the debug tools - one of the option is to debug field histories - what timings does xIndex change at?
Does this have to be implemented as one ability? Or can it be two of them - the second one of which requires three copies of the first?
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I could try to make the final effect a separate ability. I could use a tagcount, but I'm not sure which tag I would be counting. Can you point me in the general direction?