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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old April 27th, 2018, 03:42 PM
Quote:
Originally Posted by thistledown View Post
I don't think we're on the same page. Right now, I do this:
Create new, select NPC as the type. Confirm add character.
Open it, go to character, go to race. I can pick a void hag, an urog, or any of the AA things, but I can't pick a human or a vesk. I can then modify that urog into the monster I want, but the vesk I'd have to start from scratch.
100% correct. Urog is a "pre-built" monster. A Void Hag is a 'pre-built' monster. Human or Vesk have no 'pre-built' monster stats. A pre-built monster stat (even in HLO) includes all the decisions that Paizo already made when building it (Ability scores, selection of master skills, if the monster was a combat or skill expert). Its not actually a blank "race" like Pathfinder has or would be built in HLC for Pathfinder where you start with race and select skills and ability scores.

From the other thread. Here is the statblock of the human gang members from the first AP Dead Suns:
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Absalom Station Gang Member CR 1/2
XP 200
CE Medium humanoid (human)
Init +3; Perception +10
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Defense HP 13
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EAC 10; KAC 12
Fort +2; Ref +4; Will +0
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Offense
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Speed 30 ft.
Melee club +2 (1d6-3 B)
Ranged azimuth laser pistol +6 (1d4 F; critical burn 1d4)
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Statistics
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Str +2; Dex +3; Con +1; Int -1; Wis +0; Cha -1
Skills Bluff +5, Intimidate +9, Stealth +5
Gear flight suit stationwear, azimuth laser pistol with 1 battery (20 charges), club, credstick (worth 150 cr), credstick (worth 150 cr)

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Its stats are in line with the Paizo adventure and built using HLO. But no where did I start with "human" because no such monster exists.

If you are making a vesk adversary you follow the rules of the AA and start with Humanoid as type and Vesk as the subtype. Then fill in the rest of the details. But a Vesk NPC does NOT get the ability score modifiers or many other features of the Vesk PC race.

I am not sure how else to describe this.....

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