Yes.
You have to bootstrap darkvision on the Blue Dragon Mask. On the field values you need to have two fields:
#1 - abValue with value 60
#2 - abValue2 with value 60
The way darkvision is calculated is that it loops through all bootstrapped Darkvision sources and sets the base range to the largest abValue. It then loops through all the abValue2 values and adds them to extend the ranges. If an thing has both, It only applies the abValue2 if there is another source of darkvision (it doesn't add both for the mask for a human for instance).
I think the dragon masks don't have any darkvision bootstraps, so these probably need to be added, you might want to
open a ticket over on the community github to fix the dragon masks.