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Fox Lee
Senior Member
 
Join Date: Sep 2011
Location: NSW, Australia
Posts: 182

Old September 18th, 2012, 03:41 AM
Opening note: I know skinning HeroLab is not officially supported, so I'm essentially asking for info "just in case" - I'll take what I can get, and if that's nothing, no big deal.

Hi there, me again! This time I'm trying to edit the 4e UI for HeroLab, because the white-text-on-dark colour scheme is really hard on my eyes, and I pretty much can't read it at all when my laptop is in natural light. I'm mostly just adapting the Pathfinder visuals, and it's quite serviceable if not particularly pretty. However, there's a couple of key areas I don't know how to reference in styles_ui.aug and/or system_resources.aug, which seem to mostly revolve around tables. Here's an example of what I'm talking about:



The main issue is that I can't find the styling for the table headers, which are still showing up with the default blue strip in the background, and white text. It seems to happen on most lower-level headings, like class features, race features, and weapons in the armoury, but not in places like the journal header or in-play adjustments. There are no references to the blue image left in my two .aug files, so I figure there must be something I'm misunderstanding.

Similarly, I have a few issues with highlighted text (as shown in the picture), as the white/yellow/pale grey are basically unreadable on the light background. I thought I must just have missed some, but after a quick search for the colour's hex values, I can't find any references to them either. Is there another file I need to edit, or are these perhaps special fields created for 4e use that aren't in the original files? I'd really appreciate any info I could get on the layout.

Thanks

Fox Lee, The Art Gremblin
Invincible Ink - Original indie tabletop games on demand
The Square Fireball - Where it's 4th Edition Forever
Skies of Escarnum - Inclusive anime-flavoured 4e campaign world
HeroLab 4e patch contributor

Last edited by Fox Lee; September 18th, 2012 at 04:22 PM.
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