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Canis
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Join Date: Feb 2012
Location: Seattle
Posts: 191
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Old August 6th, 2012, 08:46 PM
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Originally Posted by Vytek View Post
Clothing - shouldn't come up with an error for adding modifications to it. I added Ruth Coating and it error saying 0/0 items can't have modifications.
Firstly, ruthenium poncho's aren't legal any more - you have to have a full body armour suit to add ruthenium. And seeing as capacity is derrived from armour ratings I think that's right, though perhaps there's a small limit. Either way, you can't add ruthenium to it under SR4A rules.

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It also gets angry when I try and equip the Bike Racing Helmet with the SecureTech Helmet. The SecureTech armor is designed to be added to other pieces of armor. The stacking of armor also seems a little wonky and I'm averaging slightly low -4 per ballistic / impact on ratings.
Erm yeah.... you can't wear two helmets. Look at the description, it clearly says the SecureTech PPP helmet is a football helmet or hockey helmet or whatever. You can only wear one helmet at a time (unless you've taken 40 BP on a second head custom metagenic quality :oP). I'm not sure what you mean with regards to armour ratings, but by all means please post a specific example so we can be sure. Stacking has been ammended in SR4A to make the rule clearer.

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Variable Cyberlimb attributes dont seem to be working correctly. Running speed should take into account for my legs. Strength should account for my capacity rating. It dosn't seem to average correctly. I have a cyberlimb agility of 9 and its only reading as a 7 for dice on my weapons. Main hand is selected for both.
Yeah there is an issue with this, as it's not always 100% correct but mostly the averages in HL are correct. Weapon attacks typically use whole body agility - I know that seems wrong but it's to take into account it's not just your arm that has to react when you take a shot etc. Running speed and the like aren't affected by cyberlegs unless you have raptor legs. Speed is set per metatype. I'm not sure what you mean by 'capacity rating', could you be more specific.

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I cant create a custom program but NOT a custom OS. I want to set my own Firewall / System with a Custom OS.
No need to create an OS specifically, Hero Lab treats System and Firewall like programs so just assign them youself instead of using one of the pre-generated OS programs.

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No way to remove weapon mods that come with the weapon. Ingram smartgun X. id like to remove the gas vent 2 and place the 3 on there. i can do such but it looks like the capacity is effect.
As Mad Hamish pointed out, this isn't legal in SR4A.

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The Battle Rifles are tossed into the Assault Rifle Category.
I'm assuming you mean for Specialisations of the Automatics skill? And yeah, you might have a point I'd have to look that up. Seems silly for the specialisation of your skill to change just because you're using a slightly bigger bullet, but I can't say as I don't have my copy of War! with me.

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When I buy the Trigger Selector for my Ares HVBR it states that going FA is a downgrade from HV Full.
Yup, that's a rules bug. The HVBR is the first weapon with the High Velocity feature to not have FA as standard, and since having FA is a requirement for HV I'd expect CGL to rule on this one. Mechcanically when adding FA it should add 'FA(12)' but it doesn't.

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I have Automatics (SMGs) but my Automatics (Assault Rifle) is using that to grant me the +2 dice. It should not be such.
You're right. Which weapon is it giving you the wrong dice pool benefit for? It's probably just set wrong in the data file. Have you tried it on other SMG and AR type weapons to make sure it's not just the one weapon with the glitch?

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The capacity of some gun mods are off. I'll have to grab a book and go through it but several are incorrect.
Please do give us a list (and include page references and the book - including printing info). I've not spotted any incorrect weapon mods in months so if any are off we've all missed it for ages.
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