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LooseCannon
Junior Member
 
Join Date: Aug 2011
Posts: 12

Old August 17th, 2011, 06:46 PM
Background:
The calculation of dice pools for Active skills that are modified by cyber limbs appears incorrect.

Steps to Recreate:
1.) Added a Obvious Lower Arm cyberlimb. Modified Agility, Body and Strength values to match existing character values (that is, cyberlimb values are just as good as non-cyber limb, Body 6, Agility 5, Strength 5).

2.) Added Pistols Skill to Active skills.

3.) Added a Ares Viper Slivergun to Weapons.

4.) Dice pool calculation for Ares Slivergun shows "Cyberlimb Agility - Hero's Agility (-5)". This value should be 0.

Other Thoughts:
After additional fiddling, it looks like it currently just subtracts the character's Agility with no verification of the cyberlimb's value.
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