It looks like any attack/weapon which targets a specific Defense (has a Defense.? tag) won't be printed by the default character sheet.
You could temporarily patch this for the built-in character sheet by removing the Defense.? tags for any attacks/weapons which have them whenever the state says that it is being evaluated for output.
I only have M&M3 in demo mode, so I haven't checked this for any conflicts with text stat blocks or the output for specific weapons, but something like the following adjustment should work (added as a new file in the game folder):
file: weaponPrintFix.dat
Code:
<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<thing id="adjWeaponPrint" name="Adjust weapon printing" description="Select this adjustment to force the built-in character sheet to print weapons/attacks which target specific defenses. When the hero is being output as a statblock or as a printed character sheet, the target defense will be added as a note to the weapon/attack and temporarily removed." compset="Adjustment">
<tag group="InPlay" tag="PermOK" name="PermOK" abbrev="PermOK"/>
<tag group="InPlay" tag="TempOK"/>
<tag group="AdjustShow" tag="Info"/>
<eval phase="Render" priority="999999"><![CDATA[
doneif (field[adjEnabled].value = 0)
~ don't run unless state is being evaluated for output
doneif (state.isoutput = 0)
~ add weapon target defenses as a note, and remove all Defense.? tags
foreach pick in Hero where "component.Weapon"
if (eachpick.tagis[Defense.?] <> 0) then
var notes as string
notes = "vs " & eachpick.tagabbrevs[Defense.?,"/"]
if (eachpick.field[atkSpecial].isempty = 0) then
~ append existing atkSpecial notes if any
notes &= "; " & eachpick.field[atkSpecial].text
endif
eachpick.field[atkSpecial].text = notes
perform eachpick.delete[Defense.?]
endif
nexteach
]]></eval>
</thing>
</document>