Hi All
I am working on adding some spells in the conditions section that increase a pc's attack and damage by 2.
I have this so far for a spell that uses BonLuck...
~ +1 Attack
Code:
hero.child[Attack].field[BonLuck].value = maximum(hero.child[Attack].field[BonLuck].value, 1)
~ +1 Damage
Code:
hero.child[Damage].field[BonLuck].value = maximum(hero.child[Damage].field[BonLuck].value, 1)
The attack part works...the damage does not.
It seems like BonLuck does not work yet if i change the code to read....
~ +1 Damage
Code:
hero.child[Damage].field[tDamBonus].value = maximum(hero.child[Damage].field[tDamBonus].value, 1)
It seems i can get a bonus to work but i have multiple spells with different types (Morale and Luck and insight) that i need have stackable.
So i figure i am missing something very simple...what would it be?