@Mathias - Am I correct that this is possible?
Main component - Base vehicle
* Gizmo 1 - Vehicle Modes - tags base vehicle with mode to allow for active weapons
* Gizmo 2 - Vehicle Weapons
** Vehicle Weapons - conditional bootstrap based on active Mode
Is that doable in the normal Gizmo setup?
Working on -- (SWADE) WIP Savage Rifts
- Savage Rifts (Deluxe): Update link in This post
- Star Trek Adventures: Update link in This post
|