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Sendric
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Join Date: Jul 2010
Posts: 3,147

Old April 8th, 2024, 12:58 PM
Quote:
Originally Posted by Spyderbane View Post
That's the issue. I am not sure how to add a feat within the eval script
Are you trying to bootstrap a feat to a custom ability if a character has the appropriate number of skillranks? If so, I think what you will have to do is bootstrap the feat with appropriate Disable tags (Helper.FtDisable is one I can think of) that you can remove if #skillranks proves true. Normally I would suggest using a bootstrap condition, but I think the number of skillranks can't be determined until later so this way the feat is there, but hidden until you unhide it because the character has hit the required skillranks.

Last edited by Sendric; April 8th, 2024 at 01:00 PM.
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