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Join Date: Sep 2017
Posts: 407

Old February 24th, 2021, 08:48 AM
Just giving this a little bump. I never solved it, and it’s coming up again in more stuff I’m working on. What I really need to do is to either disable or automatically validate the eval rule that is running on a particular ability (aINT, aWIS, aCHA) that checks if it's at or below 0.

The other thing I'll explore is setting the score to 1, then subtracting 1 from it after that eval script runs. It's dirty, but it might be dirty enough to work. But I'd still like to know if one Thing can affect another Thing's eval script.

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Last edited by Fenris447; February 24th, 2021 at 09:15 AM.
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