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Senko
Senior Member
 
Join Date: Jan 2014
Posts: 262

Old November 23rd, 2021, 10:15 PM
That's the second part of the script

Phase - Post Levels; Priority - 10000; Index - 6
field[abDuration].value += field[xTotalLev].value

if (#tiereffect[] >= 9) then
field[abDuration].value *= 1
endif

I'm just wondering more about the changing minutes to hours part.

Phase - render Levels; Priority - 10000; Index - 8
if (#tiereffect[] >= 9) then
field[livename].text = field[thingname].text & " (" & field[abDuration].value & " hour)"
field[abSumm].text = "{i}Alter self{/i} at will, spend 1 power to use {i}polymorph{/i} for " & field[abDuration].value & " hour."

Especially index as I haven't located it in the tutorials yet hoping have time look properly tommorow.

EDIT
Hmm or I can make a houserule that's just hours and swap from the official one to the housruled one later good idea.

Last edited by Senko; November 24th, 2021 at 12:34 AM.
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