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Anpumes
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Join Date: Sep 2012
Posts: 57

Old April 16th, 2014, 07:19 PM
Submitted this as a bug per Aaron's recommendation and got this response back from him.
Quote:
I've fixed it so that the monk weapon proficiencies feat will now be hidden by fDisable tags. Since the feat does not actually do anything though, you still need to modify the WepProf tags on the class helper with an eval script though.
Thank you Aaron, this is very much appreciated.

I did some research and the Monk Weapon Proficiencies [fWepMnk] feat doesn't do anything aside from basically show some text and act as a placeholder. While Simple Weapon Proficiencies [fSimple] feat does the "perform hero.assign[Hero.ProfSimple], which I understand (I think) and the Martial Weapon Proficiencies [fWepMart] feat does the "result = hero.assign[Hero.ProfMart], which I do not understand. It is the first time I've seen code like this.

I'm actually very curious to learn why the [fWepMnk] doesn't do anything but the other two do and as a side note, what exactly is [fWepMart] doing...

Thanks for all of everyone's help with all of my questions.
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