Quote:
Originally Posted by Illyahr
I am working on a template that allows a golem to become intelligent. I have deleted the NoScore tag, but the system still won't let me adjust the stat, even though it registers that it has one now. Any ideas?
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I looked at the Ghost Template in MM1 which allows ghost's to have a Strength score.
at Post-Levels/10000:
Code:
~ We have a STR scores
perform hero.child[aSTR].delete[Helper.NoScore]
perform hero.delete[NoScore.aSTR]