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Bloodwolf
Senior Member
 
Join Date: Dec 2013
Posts: 166

Old March 5th, 2021, 11:24 PM
Quote:
Originally Posted by Sendric View Post
Have you looked at the current Skeleton template in MM1?

Code:
~ Go through all type specials and feats and assign a tag to disable them.
  foreach pick in hero from BaseSpec where "!SpecSource.Undead & !SpecSource.Skeleton & !thingid.fSimple"
     perform each.assign[Helper.SpcDisable]
   nexteach
You can modify the above to get what you need. Look for a generic tag on Ex abilities and put that in between the "" in the first line.
OK. I'm not wrapping my head around it for some reason. I've seen that script and it disables all special abilities for a skeleton. For some reason it just isn't clicking how to make it go from all special abilities to just Supernatural and Spell Like abilities while leaving the Extra abilities active.

My work around was to let it disable all of them and then bring them back through an adjustment category that would let you pick the base dragon type. Crude and extra work but doable.
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