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Pollution
Senior Member
 
Join Date: Apr 2008
Posts: 345

Old March 3rd, 2015, 03:42 AM
What KefkaZ said.

Everything you need to put your SR5 stuff into RW is already there, or can be easily added.

People, Self Explanatory.
Places, Self Explanatory.
Things, Self Explanatory.

What your need to think about for SR versus other systems is the Matrix and the Astral.

So, here's a couple of ideas for you.

Matrix:
Each place will have a Matrix of sorts. Maybe just an AR description. So go into your settings and customize your Places category to add a Matrix section under Manage>Categories. In this new section, describe the AR of the location. Be it filled with adware for a mall, incoming chats at a bar, or intrusion attempt alerts for a cybercafe. The first Snippet I'd put here is a Noise rating. I'd create a new tag that can be numerical (like level is) and name it Noise. Under the Matrix section in your places, put that tag in there so you can have a way of tracking the Noise rating for each place should you ever need it.

For a Node or a server that your hacker will be going into, that also goes under places. A Region: Dimensional is where you'd start mapping out your Decker's hacking run. Go with the default sections to keep it simple, or add new topics to the category under Manage>Categories if you think you need to.

Astral:
Do the same as you did for Matrix for the places categories, but this time, label it Astral. In this, you're going to both describe the Astral for any perceiving mages. Again, just like with Matrix, you're adding an Astral section. And, just like with Matrix, you want to add a new Tag called Background Count. First snippet = Background Count. Next = Astral Description. You can put nifty things under that category as well, like an astral Mage who is watching over a Johnson at a meet, for example. Go ahead and put his stats in there too, that's what it's there for.

Now, if a location has a specific Astral realm or you really want to make it stand out for you and your players (should they go there), use either Region Dimensional, or Region Celestial (yes, I know, that's for star systems, but I would have each represent something different). Again, just like with matrix, you're going to put in all your Astral realm stuff.

Integration:
Once you've set up your location topics to have both Matrix and Astral, you're going to need to occasionally have a full blown Matrix (for a hack) or Astral (for an uppity mage) topic for a location.

Just create a new Dimension or Celestial topic and put them under your container for the location in question. So you have a main topic for an Ares office building, and topics for each room in the building. Under the Office Building topic, put a Dimensional (Matrix) topic for the servers there, and a Celestial (Astral) topic for anything that your runners might come up against. Go ahead and do this where ever you need to. If a Room has a particular Astral event happening there, then put it in the room and reference it under the building's Astral topic.

Don't be afraid to nest some of these topics together either. Your Matrix Topics should have a few other matrix topics contained under them. So, Public Wi-Fi has another topic called Main Server, which has a few topics for Desktops, and maybe a few for Turrets. Be creative, and use what works best for your own organization.

Now, alternatively, instead of just using Dimensional and Celestial topics, you could create your own from scratch under Manage>Categories as well. OR, you can copy those, and rename them to be Region: Matrix and Region: Astral as well. If you do this, then you'll be able to get rid of everything under the existing ones and then create your own topics with tags, pictures, statblocks, you name it.

I mentioned Tags. You're going to want to look over tags and hide the ones you don't want while creating ones you do. It's really easy to do. Hide things like Level or Class, and add things like Background Count, Noise, or Essence.

I know this is a wall of text, but really, setting ups SR for RW takes very little time, and is very intuitive once you're getting into it.

Good luck!
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