View Single Post
Bob G
Senior Member
 
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226

Old June 10th, 2021, 07:02 PM
Quote:
Originally Posted by Mathias View Post
Until you have set the value of abValue, which appears to be done in your second script at Final/10000, abValue = 0. So Pre-Attributes comes before Final, so at the time that script is applying its bonus, abValue = 0.


I'd just use one script - first the line from your second script to set abValue, and then the lines from the first script to apply the bonuses. No need to split them between two scripts.


I've got too many games in my head - are competence bonuses one of the stacking bonus types in PF1? Your current code is applying them as bonuses that will stack with other competence bonuses.
Thanks for the reply as always Mathias. To answer your question, competence bonuses do not stack. How do I tell the script not to stack?

I tried your solution, but abValue is still listed as zero when I check the field values for the ability. Any other ideas of what may be wrong?

Projects: Legendary Rogue (Legendary Games) 97.9%, Assassin (Interjection Games) 88%, Fortunate (rebuild of Luckbringer, Rite Publishing) 87.2%, Adept Godling (Super Genius Games) 73.9%, Eldritch Godling (Super Genius Games) 72.9%, Mighty Godling (Super Genius Games) 44.3%, Clever Godling (Super Genius Games) 41.2%, Legendary Cavalier (Legendary Games) 30.9%

Message me for a list of completed projects.
Visit my blog! https://gauntletsofblogrepower.blogspot.com/
Bob G is offline   #3 Reply With Quote