Thread: Necessary Evil
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zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old September 6th, 2014, 05:16 AM
Our current NE campaign has our GM capping the Novice characters at 20 PPs, we get 5 free PPs per Rank but cannot take the PP Edge and doing a final cap at 40 PPs for the campaign. My group is definitely not taking the game too seriously as we've got one guy playing the Blob (as in the 1950's horror movie, not the Marvel villain) whose primary goal is to eat all organic life on the planet eventually (which means his favorite saying to the people he really likes is to them that he will hit them last, isn't that nice of him, er it?), one playing a walking, talking cartoon character that is Marvin the Martian (he's the first iteration that walked off the cel he was being drawn on, not that hack in the Looney Toons cartoons, although he does fully believe he is an actual Martian... he took the Invent power that is trapped so that, essentially, all of his inventions are called into and delivered by ACME... you know, interdimensional transport so that somehow we never see the delivery vehicle but somehow after the allotted time a box parachutes out of the sky, is around the next corner, etc.) his primary goal is to get the parts he needs to finally destroy the earth so he can have an unobstructed view of Venus from Mars, and another guy is playing a full on fantasy dwarf who was the "King Under the Mountain" and has been in hibernation for centuries only to wake into this modern world that is obviously in dire need of having him become King Over the Mountain as well. My character is downright boring, but being a mastermind Super Sorcerer (Arrogant as all hell with a firm belief that everything is all a part of his master plan), who is Fearless with Telepathy he at least keeps the rest of them in check... mostly. And when they aren't in check... well, it was all a part of the plan. I was half tempted to pull a trick out of the Tick comics and take the Elderly Hindrance to basically play "The Terror", evil mastermind extraordinaire whose now well into his 90s and practically decrepit, but I didn't think of that until after we had already started the game. Oh well.

I can see taking the game more seriously could be a lot of fun as well, but even playing it as ridiculously over the top as we have been it's a total blast. I will say that 20 PPs can be powerful with a specific combination of powers (or Dwarf is devastating as a melee fighter and the Blob can be pretty nasty with his entangle/decay combination) but overall it's definitely at the low-end of 4-Color power levels. I'm not even that sure that 40 PPs will be full on Justice League levels but it should be fairly close. 20 PPs is probably a decent cap for a Wild Card characters, though, so you might consider something like a 5 PP cap at Novice and then topping out at 20 PPs. Having played a good 5 sessions of it so far, though, I can't recommend it enough. It really is a ton of fun.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
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