Quote:
Originally Posted by dacoobob
makes sense, thanks.
would a non-infinite but very high cap (say, 300) impact performance noticeably? just curious how far it could be pushed before it became a problem.
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So far, I'm only aware of a single bug report from someone who found a build that allowed them to be trained in enough lore skills that they wanted to exceed the current 30 skill limit, and even that character was designed solely for trained lore skill count, and was an exercise in testing the system's limits, not a character designed to be played. If you have a use case for expanding this, please present it, so we can weigh the benefits, against the cost of increasing resource usage for every PF2 character out there.