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Umarian
Senior Member
 
Join Date: Apr 2010
Location: Lemont, IL
Posts: 320

Old September 5th, 2013, 06:04 AM
Quote:
Originally Posted by BusterBluth View Post
Will the final package adjudicate combat between armies or will it simply track changing army stats as it does now?
I would imagine that since HL is not a combat program, that they would not change what the program itself is for that.

Quote:
Originally Posted by BusterBluth View Post
Will there be a graphical interface to handle placement of buildings within city districts or will that be handled more abstractly?
HL is not a graphical program. While you can load a picture, you cannot create one in HL.

Quote:
Originally Posted by BusterBluth View Post
Will the army & kingdom rules be handled together? For example, armies have consumption which comes out a kingdom's treasury. Armies consume differently if they're garrisoned vs being out in the field. Their morale is also adversely affected if BPs aren't being spent on them. Will the package in its final form do this? Armies get defense bonuses depending on defensive structures built in a city. Will the package take this into account, depending on an army's current location
As far as consumption rules, the user should be able to track that. The same as you track the rations on your character. HL does not consume things automatically without the user telling it to remove something. IT also doesn't know where your character is at in the game world.

With the morale and defense bonuses etc, those would just be adjustments that could probably be added. Not sure if they are doing those yet or not.

It seems that the questions you had are wanting the program to do a LOT more than what it was built for. All the things you are asking about combined would be more a computer game than a character creation software.
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