Quote:
Originally Posted by Fenris447
If you’re not adding any actual abilities, I wouldn’t bother with bootstrapping abilities. Just use eval scripts that look for the number of class tag counts on the hero. Basically doing “If hero.tagcount[Class.?] >= 5”, give it the bonus for being level 5 or higher.
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I used your “If hero.tagcount[Class.?] >= 5” eval script and I get an error saying Class is not defined. I changed Class to Fighter and got the same message that Fighter was not defined.
I changed Class to Classes and it works. I still need to know how to add AC bonus, Weapon bonus, etc. and all the other stuff above