Class abilities (how I'm adding the special abilities of being a god) can't be set at level 0 (comes back with an index of level -1, which confuses the system) so I boosted the cTotalLev to 1. I set BAB and saves to Poor, so it doesn't affect those calculations, and skill points to 0, but it still gives one level of skill points based on the hero's Intelligence modifier. I'm trying to negate this.
Bootstrapping a cHelpxxx to a template is tricky.
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