You'll need to add the entity to each <thing> that gets that entity. So add it to your first weapon, and then always copy-paste to create new weapons so they all have it.
And I wouldn't call the gizmo "ammo". In our games that need entities on ranged weapons, the gizmo handles ammo in addition to several modification/rune/accessory/etc. systems (the exact details vary by game), but I'm guessing your system has scopes and silencers and such. "WeaponCustomize" or "FirearmCustomize" or "RangedCustomize" would be what I'd set as the entity Id if I were setting up a new game system.
Last edited by Mathias; September 10th, 2021 at 07:07 AM.
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