Quote:
Originally Posted by Fenris447
I'd LOVE to have it throw an error. That would be preferable over what I'm trying to do. But I have no idea how to generate validation errors (outside of some light experience with pre-requisites). Any resources you could point me to there? I'll take a look at the Acolyte of Nature, of course.
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I would add debug lines to 100% verify that the foreach loop is not working:
Code:
foreach pick in hero from BaseSpell where "thingid.(spellID here)"
debug eachpick.idstring
perform eachpick.assign[Helper.Disable]
nexteach
Then go to "Develop->Floating Info Windows->Show Debug Output". Then you will actually see which Picks its finding.