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Aril
Senior Member
 
Join Date: Jul 2019
Posts: 142

Old October 5th, 2020, 03:15 PM
Quote:
Originally Posted by Andrew View Post
I only use it rarely and this is probably the first time I have used the full features. The final epic battle of the campaign was largey wrecked by this badly implemented and useless feature.
I go through each characters action in turn and then like an idiot I click on the next turn button expecting it to go back to the begginning of the initiative order as it works in this game.
But no the somewhat annoyingly useless software instead rerolls everyones initiative with 20 combatants this made remembering the order of action slightly difficult and a piece of paper would have been much superior.

Writing this without expletives had been difficult. Hero Labs is normally excellent however this one feature is so badly implemented that it has come close to wrecking a two year campaign I cannot begin to express my displeasure at how angry this failure to implement the basics of the rules has made me.

edit and after going back to check It happens every time I press for a new round. It looks like the funcitonality for New Combat has attached itself to New Round as well.
That's odd. You might want to check your settings. I have been using Tactical Console for *months* to exclusively run combats for my group, as the implementation in Roll20 is so difficult to use.

Given I recreated all my player's PC's in Hero Lab, and I build all the encounters in it, the stats are already all available.

Initiative rolls are consistent from one round to another. They are not rerolling every round.

As with MNBlockHead's post, my only complaint about Tactical Console is that it doesn't track duration of conditions etc.
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