Quote:
Originally Posted by jfrazierjr
for giggles, remove this:
Code:
<eval phase="Setup" priority="5000">#resmax[resHinder] += 1</eval>
And fix the racial property to point to the correct (new) hindrance.
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Won't the former reduce the number of Hindrances the character can take? That's why I put it in in the first place as I recall.