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Paragon
Senior Member
 
Join Date: Feb 2010
Posts: 874

Old April 5th, 2017, 04:18 PM
Quote:
Originally Posted by jfrazierjr View Post
for giggles, remove this:


Code:
<eval phase="Setup" priority="5000">#resmax[resHinder] += 1</eval>
And fix the racial property to point to the correct (new) hindrance.
Won't the former reduce the number of Hindrances the character can take? That's why I put it in in the first place as I recall.
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