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Making a bootstrapped Hindrance not yield a Reward.
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jfrazierjr
Senior Member
Join Date: Aug 2013
Posts: 123
April 5th, 2017, 08:43 AM
for giggles, remove this:
Code:
<eval phase="Setup" priority="5000">#resmax[resHinder] += 1</eval>
And fix the racial property to point to the correct (new) hindrance.
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