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Bob G
Senior Member
 
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226

Old January 29th, 2020, 07:57 PM
They shouldn't, right?

Custom special has user select a skill, and gets a (level/2) competence bonus. Class gets a total of 5 of these over a 20 level progression, and each special is unique. However, some confer a bonus to the same skill. They are not supposed to stack with each other, so I chose a competence bonus. Script is identical for all specials:
Code:
if (field[xTotalLev].value <=1) then
     field[abValue].value += 1
     else
     field[abValue].value += round(field[xTotalLev].value/2,0,-1)
     endif
     hero.child[sk(Skill)].field[BonComp].value += field[abValue].value
So what is it that's allowing the competence bonus granted from two different custom specials to stack?

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