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Join Date: Sep 2017
Posts: 409

Old March 8th, 2021, 04:17 PM
Release 3.1 - Monster Mash is ready to go! I've requested it be pushed to the update server, so you should see it soon. For a full overview of what's been added, check out the release notes.

By the numbers, here's what's been added to the pack:
  • 157 Monsters
  • 74 Items
  • 5 Spells
  • 1 Player Race (the Dankwood Goblin)
  • 4 Player Subraces (Aerini and Valenar high and wood elves)
  • 34 Adjustments, 19 of them Spell Adjustments
  • 15 Racial templates (for customizing generic humanoid stat blocks)
  • 6 Languages from Eberron, Icewind Dale, and Exandria
  • 32 Deities, the full Exandria Pantheon
  • 19 Charms & Supernatural Gifts

Altogether, this finished off all content from Eberron, Tasha's, Icewind Dale, two branded starter sets, and five Extra-Life adventures.

There's a lot more; Spell Adjustments that'll let players easily see how spells affect their characters, a dozen adjustments that let DM's easily tweak monsters, and several stat blocks from exisiting spells added to the Encounter Builder, so you can track your Animated Object or Tiny Servant like any other creature!

There's plenty more to do before we're caught up to all released 5e content. We're getting there, slowly but surely.

Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub.

Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts!

Last edited by Fenris447; March 8th, 2021 at 04:43 PM.
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