I can't think of a particular game system that would be "best" in this regard. The WFB data files are a pretty good representation of most behaviors you'd need to utilize, so that might be the best place to start. But Clan War has some requirements that are unique to that game, so I don't know if there are examples of everything already in use somewhere. The latest docs provide a lot of "how to" suggestions and tips, so you ought to find just about everything you'll need outlined there. And you're welcome to ask questions here. Lots of authors participate here and will often be happy to offer suggestions.
-Rob
At 11:47 AM 12/19/2005, you wrote:
Quote:
Thanks, Not really a programmer though. Any idea of which Datafile might be a good one to review in 3.1 to get started?
|