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TheIronGolem
Senior Member
 
Join Date: Feb 2015
Posts: 676

Old April 8th, 2020, 05:41 PM
Quote:
Originally Posted by geh4th View Post
Another Spheres of Might issue I've noticed:

Blacksmith, Skilled Craftsman ability: "Starting at 2nd level, the blacksmith may use Profession (blacksmith) in place of all Craft and Spellcraft skill checks made to create, modify, repair, and enchant weapons, armor, and shields, and he gains a competence bonus equal to 1/2 his class level (minimum 1) on all Profession (blacksmith) checks."

The problem is, within Hero Lab there is no "Profession (blacksmith)" skill - it is "Craft (blacksmith)" instead - and if you manually create 'blacksmith' as a profession skill, the competence bonus is not applied (nor is it for Craft (blacksmith).)

Did the Spheres of Might designers mean for this to have been Craft (blacksmith)? Are the Craft and Profession versions of blacksmithing intended to be different?
I do believe the intent is to use the Craft (blacksmith) skill, and I am seeing a competence bonus applied to that skill (see attached image). If you are not, please PM me your .por file.
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