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drizztdn
Junior Member
 
Join Date: Jan 2012
Location: SF Bay Area
Posts: 14

Old November 15th, 2012, 06:45 AM
After your last comment I've into it again, and figured out how to do it directly on the hero. I just had to wrap my mind around how it could be done.

So a bit of system info. Each class gets one martial art, but a couple get 2, with 1 exception; 1 class gets 1 martial art and 3 physical skills.

I ended up creating a helper object, bootstrapped to hero for ui use only, that the class pushes the selection criteria onto. The layout then goes against the helper object to know which portals it should display. These portals use the helper object for their candidate pick/field.
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