Thread: Mecha Weaponry
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Colen
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Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,690

Old February 1st, 2010, 03:19 PM
Quote:
Originally Posted by Duggan View Post
Indeed. The way the book expresses it, there are mounted weapons and there are hand-held weapons, which correspond to easy-to-lose and hard-to-lose devices (I feel like there ought to be just plain weaponry that covers stuff like the beam weapon embedded in the chest which can't be swapped out, but that's probably just covered under Powers). I just figured on bringing it up before you write up a Weaponry tab and then have your players asking why it doesn't use the same terminology as the book.
When I was building sample mechas to test them, I just used devices to do it - add a device and made the Blast power part of it. I can think about adding another way to do it, but there's already a way that works fine, so it'll be pretty low on the to-do list.


Quote:
Originally Posted by Duggan View Post
By the by, there are a few other oddities. Like when I took a character with two languages and created a Mecha for her, the Mecha came up with a warning that I could learn an additional language.
Thanks, I'll take a look at this.
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